Walk Cycle - Prototype
- nfayokun
- Jan 14, 2022
- 1 min read
Updated: Mar 15, 2022

During the process of making this walk cycle, I tried to avoid some common mistakes which I could accidentally do such as avoiding the below:
- try to avoid the feet from accidentally floating when it should be on the ground.
- try and get the correct movement to avoid using the keyframes wrongly, for example, setting the keyframe late can result to a lag in certain movements with will ruin the fluidity of the motion.
Walk Cycle Key Point Animation
Walk Cycle Fluid Animation
I found the use of marking the highest and lowest parts of the reference useful so that your model does not constantly stay at the same height since a normal walk would usually contain your feet being lifted and your knees bending at the lowest points of your work whether it is noticeable or not.
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